My opinion, that is. I have only my own reasons for this. One of them would be simply that it was my edition. It was the edition I learned to play and given its lifespan it was the edition I have played the most. I knew it and knew it well. It had enough options to allow me to create scores of characters that were all unique and yet playable.
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My opinion, that is. I have only my own reasons for this. One of them would be simply that it was my edition. It was the edition I learned to play and given its lifespan it was the edition I have played the most.
I knew it and knew it well. It had enough options to allow me to create scores of characters that were all unique and yet playable. I like the layout. Compared to the 1st edition PHB, the 2nd edition is much easier to read with information presented in such a way that I could always find it.
I like THAC0. I like the chart matrices from previous editions, but THAC0 is just the logical mathematical outgrowth from that. Whereas BAB is bullshit. I like that demihumans are restricted in their levels. I think you mean speciesist. It was the trade off for all the cool powers that demihumans received that they be limited in class choice and class level.
I like that paladins can only be human and only be lawful good. I am definitely suggesting that. No; I am definitely declaring that as a fact. I also know in my heart that a dwarf wizard is just wrong, wrong, wrong. Did it have its problems? Sure it did. Everything does. I liked the initial historical focus, seen in the PHB and DMG in terms of what armor, weapons, and settings should be, providing backgrounds for the classes such as could be provided and prompting the publication of the greenback historical setting guides.
The game had moved away from its sword and sorcery roots drawing from Howard, Moorcock and Leiber and had stepped into its own roots, so to speak. The Complete Handbooks line was a mostly great idea. The kits offered in those tomes gave a player a few bonuses, a few hindrances, and some player perspective. This is far different from the bollocks prestige classes of later editions that featured only bonuses, and some of those so specific as to make the character practically unplayable.
Play a prestige class. Yes, the Complete line bulked up the game with options, which might be a problem, but most of the kits and information in those books was a minor change, not the campaign destroying bollocks of even the initial 3rd edition feat list. Finally the 2nd edition had some insane, but inspired, campaign settings. The standards were there like Greyhawk and the Forgotten Realms before that Spellplague nonsense but 2nd edition brought us so much more like Ravenloft movie and literature inspired gothic horror Eat a psi-dick, Marvel.
Posted by Rook Wilder at AM.
PHB Ch3 Wizard Tables
Transmuter Spell preparation and casting[ edit ] Wizards cast their spells by using their acquired magical knowledge augmented by their Intelligence score and experience. In particular, they learn most new spells by seeking out magical writings and copying them into their spellbooks, a method that allows them unlike sorcerers to master any number of permissible spells once they find them, assembling a broad and versatile arsenal of power. Many wizards see themselves not only as spell casters but also as philosophers , inventors , and scientists , studying a system of natural laws that are for the most part unknown and undiscovered. Resting: Wizards need to rest prior to spell casting.
D&D 5th Edition Player’s Handbook PDF Free Download
Limits of Vision Edit The first limitation on vision is how far away an object can be before it cannot be seen clearly. Size and weather have a great effect on this. Mountains can be seen from great distances, 60 to miles or more, yet virtually no detail can be seen. On level ground, the horizon is about five to 12 miles away, but a character usually cannot see a specific object that far away. The limit of vision for seeing and identifying man-sized objects is much less than this. Under optimum conditions, the maximum range at which a man-sized object can be seen is about 1, yards, if it is moving. Even if it is moving, all that can be seen is a moving object.