DISGAEA 3 ABSENCE OF JUSTICE STRATEGY GUIDE PDF

Defeat the heavy knights and buff up on the yellow platform. Make sure the level of the item is As a side note, you should try to pace yourself so that your item is level or greater when you are done the floors. Turn tail and run back to your allies as the enemies chase you all the way back. If you are lacking strong ranged attacks you can lift up the No Entry geo you threw in, move one of your characters in there and cancel the lift. Disgaea 3: Absence of Justice Official Strategy Guide The Barbarians do about 1k damage so stay healed justiice they should be no problem. On a fresh turn, destroy one of the geos which will unlock the other side allowing you to chain throw the other geo it into the middle red area.

Author:Tugal Zolosar
Country:Japan
Language:English (Spanish)
Genre:Relationship
Published (Last):16 April 2007
Pages:87
PDF File Size:12.29 Mb
ePub File Size:2.47 Mb
ISBN:392-2-18007-615-2
Downloads:92090
Price:Free* [*Free Regsitration Required]
Uploader:Shanris



Maximization Guide Frequently Asked Questions If you are looking for complex formulas or statistical minutia, this guide is not what you are looking for. There are other guides that focus on the more in-depth parts of the game. There are many steps in power leveling and the order is rather interchangeable for a lot of it.

I have compiled the steps in what I feel is optimal, but you can do a lot of the steps out of order and still arrive at the same result. As a disclaimer: this FAQ has spoilers. Not only does it have spoilers, it has lots of spoilers. I actually go out of my way to include them. Do not continue reading this document if this bothers you in any shape or form. I would like to extend special thanks to the regulars at the Disgaea 3 GameFaq forums.

Your knowledge and insight has been extremely useful in piecing together my strategies. I would also like to thank the writers of the various official published guides. I assume that you know the basics to fight - basically: 1 Keep characters with high HP in front of characters with low HP; 2 Gang up on enemies whenever possible; use team attacks and special attack combinations; 3 Try to kill finish off enemies, it is preferable to eliminate one enemy instead of damaging two; 4 Attempt to bait the enemy so you get first strike, this means using one lead character and walking slowly across the map.

In each mission I provide a recommended level as guidance, this number signifies what I feel should be the average level of your top characters. While leveling all 10 or more characters is possible, if you want to minimize having to level up, I recommend leveling up main characters. Generic characters you can create are generally quite a bit weaker than story characters at the Tier 1 level, so using Mao and other story characters are preferable. I also use the system of only buying one really expensive weapon or armor when I have saved up money and "passing it down" to my 2nd strongest character when I buy something new.

This ensures you will have one or two characters that are quite a bit stronger than the rest. If you follow my advice you should not have to "level up" at all outside of the story missions. However, the ultimate goal is to have fun, so do whatever you want.

The contents are randomized and in theory you could keep on resetting until you got an item you wanted. I think it is a waste of time though and would recommend just taking whatever happens to be inside them. The chests during chapter one are located: 1 right beside where you start; 2 by the hospital jump to the bottom by the bed to reach it ; 3 by the staircase leading to the lower level by the green zombie.

Prinny x3 Easy, throw one prinny to blow up the others then kill the Orc with combos. To reach Cholo either build steps like they did in the tutorial or you can throw someone from the lower steps. You can also just cast spells with your mage and kill Cholo without getting damaged.

Be careful that none of your characters are standing on a colored tile when you trigger the geo chain. Replacing the Court system in previous Disgaea series is the Homeroom. It basically serves the same purpose except you can also put characters into "Clubs". I recommend that you go to the Homeroom in order to pass Robber Shop. Be sure to assign your characters to it afterwards. Making a couple new characters is also advisable at this point.

After drawing them to move, move two squares behind the portal and End Turn - that will further isolate the lackeys. Beat them down then defeat Rasberyl afterwards. You do not need to defeat Almaz to finish this mission. Destroy the Green geo on the red tile and watch the magic happen.

Clean up the survivors. Aim to "overkill" the Mothmen because they are hard to hit and some of your attacks will probably miss. If you want the treasure chests throw someone across the chasm. Then take out a second character and place him next to the first one so he is standing on an uncolored tile. Take out a third character but leave him standing on the base portal.

Use the first character to pick up the third, then the second to pick up the first. The end result is a tower of three characters. Throw them so that the character that was originally on the base panel is beside one of the geos and that he is standing on an uncolored tile.

That way when you destroy the geo none of your characters will be damaged. After the chain is finished, the enemies will all be approximately half dead. Mop up then proceed to the next level, area attacks like Blade Rush work well here.

The Ring Finger can heal but will run out of SP if you keep at it. Be careful of the middle finger Bird since it has a powerful area attack. You have probably earned some more mana, so feel free to pick up some Evilties and to recruit more characters if you want. Gun users and characters that can throw far are useful. If you are passing Homeroom bills that are not that popular keep in mind that you can keep on refreshing the probability by pressing O then X over and over again until you get better odds.

They are: 1 behind the big board in front of the Shaman ; 2 down the big staircase opposite of where the chest was in Chapter 1 ; 3 behind the item shops down the stairs. The marionettes will move forward so kill them before dispatching the slimes. The zombie has a lot of HP so line up a big combo for him. Nothing to it. After going to the Heart Bank, open the chest behind the item vendor and the chest by the big green crystal. After you kill him everyone else will rush you.

Afterwards just use combo attacks to take them out one at a time. While you should focus on the story characters, do not position yourself in a way that makes you vulnerable to Blade Rushes from the Fighters.

If you want to get the chest you likely need to send someone around the back to the top. There is a chest behind the wall at the top if you want to blast it with some magic. Throw the Red geo by the wall of geos that span three across so that the Blue geo combos there as well. You can ignore the remaining Blue geo or use it to eliminate the blue column.

After opening the paths just try to block up the narrow passageways and put your casters behind the front line. Beryl and her lackeys will attack through the walls pretty often to help you out too.

Due to the scattered positioning of the enemies, this level should not be a problem. Teacher x1 Mr. Champloo will never attack the egg. If you want to play it safe you can just heal Beryl and her lackeys and they will take out most of the enemies. Try not to get into counter battles with the teacher because he can deal pretty big damage. Destroy the egg afterwards to finish the mission.

Not only do you get to bonus level 9, but you can always repeat the level afterwards to make up for EXP you missed. On the first turn, run your thief or another high SPD character to the center colored tile Evade, hope he is lucky! On the second turn you can move some characters off the tiles to get better positioning if you can fill the spot with a decent HP character.

After the two Axe guys are dead the spear guys will come which means you should take your magic casters back one row as they have a range of 2. When the spear guys are dead, the sword guy is likely going Blade Rush you; he has a lot of HP so gang up on him. At this point you may want to abandon your tiles if you can box him in to keep him from taking the colored tile spots over.

The next turn the casters will join the fray, but hopefully they stick with physical attacks until you can destroy them. It is just dangerous to fight them on the tiles since it can lead to unpredictable deaths. If you are having trouble, consider playing the previous level a couple times to gain a level or two.

Two of the Ghouls will rush you, so heal up and take them out on the following turn. Slowly move forward and take out the rest of the enemies for an easy win. If there is something you want in the Bonus gauge you can throw all three of the damage geos on the yellow tiles and start a combo. Follow up by throwing someone to kill the remaining one or to pull him into the range of your casters.

Using the guy you threw over, pick up the Red geo and throw it onto the blue tile. Destroy the geo to damage the enemies on the other side and to eliminate the bonus to the Gunslingers. The Gunslinger on the right you can take out with Blade Rushes, the other two you can hit with magic or guns. Keep in mind that if you move to within 4 squares they can use their special move on you which deals about damage.

Kill what you can then toss your strongest characters over to fight; try to do it on a fresh turn so they can all immediately attack once they are on the other side.

First form a tower of 3 characters and perform a chain throw onto the little platform opposite to where Churro is. One of your characters should land somewhere by the Blue geo which you should move onto the blue tile area.

Once you clear out the skulls move someone by the rogue closest to Churro and lure him to the edge so you can kill him with ranged attacks. Throw someone to the newly made empty island and move the Yellow geo on the purple tile to silence the mages. Kill the mages for victory. If you want stuff from the bonus gauge you can destroy the Yellow and Aqua geos to cause two chains. Before you dive in I suggest picking up a couple SP recovery items incase you get a bit too trigger happy with special attacks.

I suggest going into an Imperial Seal, but any item where it starts at approx Lv will work.

ALAN ARAGON GIRTH CONTROL PDF

DISGAEA 3 ABSENCE JUSTICE OFFICIAL STRATEGY GUIDE PDF

Maximization Guide Frequently Asked Questions If you are looking for complex formulas or statistical minutia, this guide is not what you are looking for. There are other guides that focus on the more in-depth parts of the game. There are many steps in power leveling and the order is rather interchangeable for a lot of it.

CRA T4A SUMMARY PDF

Disgaea 3: Absence of Justice – Guides and FAQs

Dir Use special skill team attacks on both teachers, getting rid of the larger one first. Disgaea 3 Absence of Justice Complete Guide Art Book Generally speaking, try to kill off everything in the middle before the barrier comes down so that you can fight Laharl and friends without any distractions. You also have to assign at least one random character to the club in order to access the Class World. Your item will be previously owned but still in great condition.

OTHER LOSSES JAMES BACQUE PDF

Disgaea 3: Absence of Justice – FAQ/Walkthrough

.

LIONEL TRILLING FREUD AND LITERATURE PDF

.

Related Articles